Another week, another campaign diary.
We’re heading deeper into the Sunless Citadel tonight. After last session, I really hope we don’t have any trouble finding our way through the darkness. Maybe I should have been drawing a map of the dungeon as we went or pulled a Theseus and used a ball of string so we can find our way out.
Morthos and friends made it to the Cult of the Dragon Temple (Sunless Citadel). That’s right, we’re in a dungeon and we’re messing up a bunch of skeletons, just like Morthos likes.
There’s another player joining tonight too. I’m curious as to how we find him in the depths of the temple, and how I’m going to enjoy Roll20 with so many people, but that’s a completely different post.
Unless there are some very unforeseen circumstances it’s looking like we’re going to be making it to the first dungeon tonight and I am super excited. Maybe Morthos will get the chance to wreck some undead. Who knows? Well, the DM, but I sure don’t.
We were missing a few people last week but decided to go ahead with our Monday night session. Our DM sent us on a bit of a side quest so no one missed anything important from the main story. We only suffered one casualty but other than that it was a fairly successful night.
It should probably be mentioned that we’re running through some(all?) of Tales from the Yawning Portal and I am itching to get into a dungeon. We’re still getting through the preamble of the adventure but hopefully we’ll be delving dungeons before the night’s over. At the very least, next session.
During character creation for this campaign we were given the option to take a feat at first level. Feats are usually pretty handy to have and can give some interesting bonuses to your character. I took “Durable”. When I spend hit dice during a short rest the minimum I can roll is double my constitution modifier, which happens to be four. So I always roll an eight on my d8 hit dice. That’s pretty awesome you might be thinking, and well, it is pretty awesome. There’s just one little drawback: Morthos is now uneducated.
At the cost of awesome hit dice healing, Morthos can’t read or write. You’re probably asking yourself how Morthos can have a campaign diary if he can’t write. The answer to that is it’s not a diary per se. It’s him thinking about recent events every few nights and recording them to memory.
Once an outcast and a gravedigger, it is now Morthos’ fate to serve the whim of the gods; and one in particular. Since receiving Kelemvor’s gift, he has traveled the countryside doing the god’s work. His main tasks were ferreting out and destroying the undead, giving the proper interment rituals for any poor souls in his path, and restoring gravesites to their proper condition. Something in him, some feeling, an instinct maybe, or a divine hand gently guiding him, led Morthos to the Sword Coast and the Yawning Portal. Continue reading
Last Thursday we decided not to play D&D since a few of the guys wouldn’t be able to make it. I usually run a character if someone can’t play, despite the fact that it slows down combat a bit since I have so much to deal with as it is. I’d leave it up to the players but most of them are new and are still getting a hang of their own abilities, let alone someone else’s.
Instead of all that hassle, the few of us that were left decided to play a few board games, which was our standard Thursday night go-to before our campaign started. I got Codenames for Christmas and have been dying to try it so we played a few games, and then we finished the night off with a game of Lords of Waterdeep. It was a pretty fun night but it’ll be nice to dive back into Hoard of the Dragon Queen after a two-week hiatus.
Now, onto the task at hand. I mentioned in my last post that I was going to write my campaign diary for you to read, and I will, but first I think introductions are in order. It would be a good idea for you to get to know the characters who are traipsing around the Sword Coast trying to stamp out the Cult of the Dragon and save the day.
Welcome to my brand new blog, Dunseans and Lundragons! Am I trying too hard with the name? Maybe, but I’ve finished the header picture so we’ve gone too far to turn back now.
The main focus of this is going to be the game of D&D I’m currently running. I’m DMing for five of my friends and we’re working our way through Horde of the Dragon Queen. It’s the first half of the Tyranny of Dragons adventure released by Wizards of the Coast. This is where I’ll record their campaign diary, any issues that came up during the session, any comments I have about the adventure, and any helpful tips I have for prepping and running the game. I want this to be helpful for anyone thinking about DMing for the first time, new DMs, or someone looking to run Tyranny of Dragons. Even if you’re more experienced you might find something useful here that you can steal for your own game, and we all know that when it comes to D&D, stealing is the sincerest form of flattery. Continue reading